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Finally I have reached the end of the current version! So excuse the slightly long-windedness!

I was fighting all the opponents except the bosses with the strategy of taking them down at once with Froggy's Special with increased damage from Bleedy and Buffbuff (cute name).

For Evil Sisters, at first I thought of using Barbarian's Special with increased power to inflict 100+ damage. However, I was unable to defeat them due to the recovery of the rear guard, and the plan failed.

Next, I strengthened Assassin's Special and copied her with Copy Cat-Bird to take her down from the rear guard, and it worked.

The fight against the Evil Sisters was tough, but I had a lot of fun worrying about it.

As for the mini-games, Fishing's Go Deeper was very powerful, and once I got it, my score jumped.

It was easy to play the game, which was divided into Fishing, which gives high scores but takes a long time, and Apple and Dig, which do not give high scores but can be finished quickly and can be played a number of times.

Apple was expected in the early stages of the game to have an upside to the high score when you successfully get the golden apples. It was nice to see the score accelerate even more with confirmed gold apples from defeating poison apples and fries. After the transition to the shooting game, the screen full of apples obstructed my view at first, but that gradually faded away, which was helpful. Only Apple's maximum score is about 1/10 lower than the others, so maybe there should be an upgrade to the time limit, which is decorated in the second half of the game, with a multiplier for the remaining minutes!

Dig had the longest period of slowest growth, but that was because I had not opened the second tier and did not get the upgrade that makes the orange gems appear from the first tier. Once I got it, my score went through the roof and I was easily able to make the gems in layers 3, 4, and 5 appear from the first layer. Perhaps the cost of opening that upgrade is a little lower.

The last part of Dig is great fun, evolving into a heady puzzle game where you have to think ahead and increase the score multiplier to get the diamonds!

It took me 5-6 hours to conquer the entire current version, which was really satisfying.

If I had a small request, it would be that Auto Gathering fills up to Max Inventory quickly at the end, so maybe the limit could be made a little larger or the speed of accumulation itself could be slowed down considerably!

Awesome! You're the second person to beat it!

I'm really excited to hear about the different strategies you used to beat the bosses. I want the battles (especially the boss battles) to feel more like puzzles, where you have to mix and match different characters together to win, and it sounds like you did that!

And you're the second person to mention the apple game being slower during late game. I think I might add a few more upgrades to make it easier, or potentially make some of the existing ones cheaper. A multiplier on remaining time is a great idea!

Would you be interested in seeing more mini games? Or do you think it would be better to keep the 3 games and add more upgrades?

Yes, the auto gathering needs some tweaking. I had originally set the refill speed about 5 times slower, but decided to speed it up for the demo so people didn't get bored. I'm going to balance it better in the next version.

Thanks again for playing! I saw that you streamed some of it, so I'm definitely going to check out the video!

Wow, sorry for the late reply!

I see that the auto-gathering speed is planned to be 1/5th. I agree!

The boss battles felt like puzzles and were very fun to think about.

The fight with the mooks was a good balance of using your head to successfully defeat them if you go below the proper level, and easily knocking down the enemies if you strengthen them properly before taking on the challenge!

As mentioned before, the battles were easy because the auto-gathering was fast since it was the Demo version and I was too addicted to collecting materials and raising my level too high. Still, it was great fun to come up with a battle strategy based on frogs.

Personally, I would like to play the new mini-games.

Also, it would be nice if there were more bases besides the initial point. For example, I might be happy if a new cauldron and new mini-games were added after opening all the snowy cities!