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Okay, so i had to lower my monitor's refresh rate to 60 hz before i could move again.  I think this might be a bug with your movement code and high frame rates.  I remember experiencing this when I was making my game. It probably has something to do with movement code in LateUpdate or Update. Moving it into FixedUpdate usually fixes it.

Yeah, that sounds exactly like that's what's going on. Thanks for sticking with it and letting me know what eventually got it working! I'll revise the code in the next couple days to fix this.