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(+1)

Ohhh I figured it out. It happens if a zero tile auto-clears a falsely flagged tile.

That is incredibly helpful - thank you so much for figuring out how to reproduce that!!

(+1)

Thank you for trying to fix it, it's a really cool game. 

Aw, I'm so glad you think so! And the issue should now be fixed - thank you again for all of your help, it is super appreciated :D