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(1 edit)

It’s not a very good game design solution for a game if player can’t find out what needs to be done to continue. Especially when game updates once a month.

This game really makes it problematic sometimes to understand what to do to progress further.

It's.. A sandbox. There's some level of expectation that you would explore the environment on your own. 


Idk how it's problematic? I've been playing for 2. 5 years and can think of less than 3 situations I didn't know what to do. The hints and the quests explain 99% of events.