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>3. The hints

I kind of figured as much. It would have Things make a lot more Sense if you've actually interacted with it before, seen it before, etc.

Generally it seems most of the Issues with the Puzzles, the Solutions, etc. stem from the rest of the Game missing. I'll try this out again when there's a proper start to a Case for this. Are you planning on only having a single case, or multiple smaller ones, or start with one and then deliver multiple additional ones later on?

The game is planned to be just one extended investigation that contains multiple mysteries that might or might not be connected. In the notebook they are logged as scenes. It takes you across a few locations in the town and it's non-linear in that for the most part you have to decide yourself which location might advance your investigation next. You collect leads, solve scenes, and this leads you to other locations and other clues.