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Thanks for playing and thanks for the extensive feedback.

Grenades and squad commands in general will be a never ending battle to get right, yeah. I'm also not quite sure about the hinges on doors, AI behavior would get so much smoother if they could swing open both ways.

Regarding visible enemies I'm planning to add ways to get sight of them through doors and walls, both with future spells and tools like the optiwand from SWAT, hopefully that'll make regular levels feel less chaotic and more tactical.

The quick command on any valid room is a "move and clear" command, I'll change it to a "move quickly" command if it's the same room the player character is in.

I'll get to work right away, thanks again for the feedback.