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(+2)

This was an absolutely wild ride, and I feel like I need to take some deep breaths just to calm down after all that.  


There will be spoilersso if that doesn't bother you, take a look down below!







Mainly, I'm amazed by the level of humanization that this gives to each of its characters.  Rue, far from being a self-insert, has a strong personality—full of prejudices, weaknesses, and trauma that he's carrying.  Perry, despite being a typically unstable yandere, also has a real soul inside of her, and she wounds and is wounded by Perry during their interactions in a way you can really feel.  Akuji is so likeable, and her romance with Rue so cute and believable, that I was heartbroken when I learned that she had died so tragically.  

Not only do you feel their character, but the game also fits a remarkable amount of character growth into its short runtime.  More than anything, I think ending Letting Go (A) exemplifies this; every character we know manages to give up what was once their driving motive, in a way that doesn't feel forced, and carries some serious bittersweet punch.  I'd also say that Letting Go (A) is my favorite ending; it felt as "happy" as you can get in a story so unrelentingly grim.  Having Perry force the player to choose again (and her reaction if you kill her a second time) also felt like a rightful slap across the face.  (I was only trying to get all the endings, Perry, you don't understand!)

More than any other VN I've played, this story rewards multiple playthroughs—so much of the story I though I understood on the first go-through gets upended by the twist of Perry being imaginary, and then the reverse-twist of Akuji being imaginary.  More than anything, though, I found that seeing Perry's POV completely changed my perspective on the story.  Although it's hard to ever call a yandere sympathetic, you can feel that she truly does care about Rue, in her own twisted way.  Perry's POV also cut through some of the masterfully-written tension that lingered in my playthroughs as Rue, where I was never truly sure of Perry's meaning or intentions.  

In short, I hope that Rue managed to free himself of his demons—both Perry and Akuji.  Most of all, I hope he finally wrote that novel; lord knows he's been through enough to fill a few books.

Thank you for this game.  I have no doubt that it'll stick with me for a long time to come.

(+1)

Firstly, I have to say thank you so much for taking the time to play through the game and then come and write up such a thoughtful comment/review :3 It really means a lot that you chose to check this out and finish it because, of all my projects, this one is the least downloaded. I know it’s pretty bleak, so maybe that puts people off, haha, but it doesn’t even have many views either, which means people are completely passing it up without even taking a look at the page and I don’t really know why because I feel like it’s probably one of my better games >.< Better than some of my others that have received far more interest anyway, haha.

Your comment might mean the difference between someone closing the page or downloading it to play themselves though, so I really appreciate that you wrote what you did!

As a person with extremely low levels of self-confidence, it can often be difficult to know whether or not I’ve managed to achieve what I hoped to when I write and create these games, and I can’t lie, the general lack of interest and interaction with this project and its alternative otome version did leave me wondering if I’d made an awful job of it or something, haha. While I’m personally pleased with how it turned out, it’s nice to get some form of outside validation to help combat the self-doubt I often find myself swamped by.

I’m really glad that you enjoyed it overall, and that the multiple playthrough mechanic paid off in a satisfying way :3 It was something I’d wanted to include in a project for a long time, but never really had the opportunity to with a lot of my stuff being made under strict deadlines for game jams. Since this was also for a jam (albeit a longer 2-month one), I did worry it wouldn’t be possible to pull it off effectively in the time I had. I was concerned it might be more tedious than rewarding, so it’s fantastic to hear that you felt it built on the first playthrough having that different POV to experience.

I’m also relieved to hear that you felt Perry’s POV made her somewhat more sympathetic because that was my hope when I started writing it. By the end though, I wasn’t sure if perhaps I’d accidentally made her come across as more monstrous >.< So it means a lot to know that you felt it came across as her truly caring for Rue because I would never want any of my characters, especially my yanderes, to be portrayed as absolute villains or irredeemable monsters. One of the big reasons I got into game dev in the first place was to try my best to create different kinds of yandere characters that could be seen as more human than they’re often portrayed. Don’t get me wrong, I love me a good psycho character, but more than that, I always find myself wanting to know why they are the way they are, and that’s something that often went unanswered in the games I was playing and stories I was reading. 

Thank YOU for your time and your wonderful words. They mean the world to me :3