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Simple and good ;Now produce good bloody and muddy intrigues to come with it !

These should be coming soon I hope!

i have a question about your system. As it is written, i'm not sure that only the players roll dices , and are wounded, stressed according to the reesults (as teh ennemies have opportunities to 'harm' them), or do PC and GM take turns ?

The first seems more probable (as there is a rule about the 'level' of success to have to solve a 'problem'), but i'd prefer to ask your view about your own game .

Players do only roll 😊 when they roll a result with Backlash, the GM then decides what that Backlash will be (typically guided by common sense). So the players take action (as long as the GM seems it a reasonable thing to do), the dice decide whether it’s successful, and if they have Backlash the GM decides what it’s going to be.

So when a player decides to engage an opponent (let’s say with Might) and they roll a result with Backlash, the GM might choose to deal them a wound if it makes sense in the combat scenario. I hope that helps 😊 

Yes, very much. That's what i thought.

Can you tell us more about the scenario/party you played ?
I'm considering an optional (advanced) rule about the possibility 'stockpiling backlash' (some of it- maybe a pile of dices in the middle of the table). To make something nasty of it when it crumbles, or when the Dm 'take the hand'...

Hey Oliver, apologies for not getting back to you sooner. I’ve been working on Written in Blood, an adventure site/scenario collection which I’ve put up today. It should give you an idea of the kinds of scenarios I run!