Simple and good ;Now produce good bloody and muddy intrigues to come with it !
i have a question about your system. As it is written, i'm not sure that only the players roll dices , and are wounded, stressed according to the reesults (as teh ennemies have opportunities to 'harm' them), or do PC and GM take turns ?
The first seems more probable (as there is a rule about the 'level' of success to have to solve a 'problem'), but i'd prefer to ask your view about your own game .
Players do only roll 😊 when they roll a result with Backlash, the GM then decides what that Backlash will be (typically guided by common sense). So the players take action (as long as the GM seems it a reasonable thing to do), the dice decide whether it’s successful, and if they have Backlash the GM decides what it’s going to be.
So when a player decides to engage an opponent (let’s say with Might) and they roll a result with Backlash, the GM might choose to deal them a wound if it makes sense in the combat scenario. I hope that helps 😊
Yes, very much. That's what i thought.
Can you tell us more about the scenario/party you played ?
I'm considering an optional (advanced) rule about the possibility 'stockpiling backlash' (some of it- maybe a pile of dices in the middle of the table). To make something nasty of it when it crumbles, or when the Dm 'take the hand'...