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(1 edit) (+1)

I don't like smooth turning, the smooth movement felt off too because it uses acceleration, those are both likely due to the usage of Hurricane VR and Hexabody, so I'm not sure I can exactly fault you on that. The concept was interesting but the implementation didn't feel great since I had to carry around an extra magazine with me and when I ran out of ammo had to go walk back out and pick up a new mag or gun off the table. Body sockets would be nice so I could hold extra magazines with me and or extra weapons. The enemies felt like they didn't die in one shot to the head sometimes which was a little annoying and also not knowing how much health I had wasn't awesome. The angle at which you could grab things felt off as well as the aiming angle, I had to really tilt my hand forward to be able to look down sights. The physics stuff was neat and the fact that I could do things like shoot enemies through the crack in the door. Though they could seemingly shoot me through closed doors. It did churn my stomach a bit but I think that was mostly the smooth turn. Also the zones on the right stick overlap a bit so the ducking standing up and turning would often overlap for me which was slightly annoying, might be an index issue but you can set dead zones between the up down left and right to kind of smooth that a bit.

Also I like testing games so I immediately got myself stuck on the menu by taking the gun and throwing into the sky after playing around with the zero G element. It would be nice to have a reset gun option or button or something on that menu screen at least or make an invisible cage so people can't yeet the gun too far away. So I had to reopen the game.

Hey buddy! Thanks for testing my game, that's a solid piece of feedback. Appreciate the detail comment :)