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(1 edit) (+3)

0.2a Review:
After the update, glad to see AR got its auto reload.

One thing I forgot to mention from last time is that the grenades do not always respect the walls, and will often go past the border walls meant to keep a player in.

Another bug I found is a zoom glitch that occurs because an enemy inflates too quickly and a player ends up pushed, forced to spawn in a slightly different spot. This happens most often with the blimps but is still a regular occurrence regardless.

Lastly, the GG achievement is clearly meant to be earned after getting all OTHER achievements. Well, the GG achievement requires its own unlock to be unlocked, which means it can't be unlocked. Never mind. Turns out I missed one achievement for "losing enough rounds".

Something I would like to see is Hazmat enemies exploding into a toxic cloud that affects both player and infected. Obviously the cloud would also need to fall to the ground, but it would make camping a much more risky venture.

I don't know how practical it would be to implement, but perhaps the inflation of both player/infected can be picked out? Have Belly, Breast and Butt inflation to start, and expand from there if it's doable. Player chooses their inflation, infected are randomized.