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Hey, love the assets, just wondering how they are supposed to be used in Unity? It seems like they are all tiles which is nice for tilemapping, but the Unity UI system doesn't play super nicely with tilemaps, so I wasn't sure if there was some other intended way to use them?

Cheers

There are 2 main ways.

  1. These are in PNG image sequence.

  2. Unity also supports aseprite files so user can import all the animations at once in unity.

I've never done aseprite to Unity. Do you have any documentation or anything showing how to import them properly

  1. Open Package Manager.

  2. Press the + button and select Add package by name.

  3. Enter com. unity. 2d. aseprite .

  4. Press OK. If you see a Burst popup saying that a new version of Burst has been installed, restart the editor.

  5. You are now ready to import . ase and . aseprite files into your project.

I didn't know this... I was creating the animations by my own *facepalm*

Thank you, this saves a ton of time.