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(+1)

Nicely polished game, I like the style and presentation a lot. 

I found it quite hard to play though, the briefcase would seem to spawn with the case inside the arm and it would very often collide with the player collision a lot of the time, so throwing it became really slow and it was hard to hit the menu items and the targets. I gave it a good go though, and enjoyed the challenge - I did find it quite difficult though.

I think having a turn option would have be great to add, especially if you're playing seated. Quite a few drones appear behind you, which is fine for standing, but not great to seated players.

Great game idea and implementation though, has a great action feel to it. Great achievement in just 7 days :)

Thanks for giving the game a try! The throwing definitely has its issues, as I didn't have enough time to set a specific grab point on the briefcase. Also, I totally see how the game is a little too difficult, so I've been working in Unity to make it a bit easier :)

Thanks again for the good feedback!