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I am waiting the full release of Godot 4.1, so stay tuned.

Meanwhile I´m working in an update of this template to be released soon for Godot 3.5. Expect some improvements in the status bar to show the face animation reacts to the current health of the player, a pixelated dead screen overlay as in the original game and a main menu.

Cant wait to see the port then)

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Could you post the current Godot 4 Work-In-Progress version? I really wanna start building off your template :) 

Hi! I am using doom sprites in this Godot 4.1 version template.

So far, these features are fully tested and functional:

- Main Menu

- Character movement with walking animation

- Fist, pistol, single barrel shotgun and plasma gun ready to use

- Bullet decals 

- HUD fully functional (health, armor, current bullets and maximun bullets for each gun). Doom guy face animations (hurt, evil, death, god, idle)

- Weapon pickups

- Blood/hurt overlay

- Pickup overlay

- Sounds SFX

- Music


Work in progress:

- Doors

- Pause Menu

- Blood particles

- Enemy AI


I think that this template could be ready to download in a couple of weeks.

Thanks for your support! You have no idea how important that is for a teeny tiny indie dev like me.

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You also have support for multiple maps and transition screens between them, right?

Couple of weeks? Man, what would it take to get early, continuous access to your codebase in a couple of days? I don't mind if it's messy or incomplete. Think of me as your beta-tester :) 

I wanna make a free web-based wolfenstein-like casual shooter and you seem to have the most complete codebase to build it on. I really don't want to re-implement your work on my own.