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Rober Baca

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A member registered Nov 13, 2016 · View creator page →

Creator of

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Anyway, write me at rnb.games.studio@gmail.com and we can sort it out

Thanks man!

why you can't purchase it?

Enjoy!

Hi ! I 'm so so sorry. It should be fixed now. I uploaded the project again. 

Thanks for your feedback! I totally agree, a pickup/discard weapon would be a nice feature. I'll try to add those. 

Yes! And possibly more weapons or weapon switching, but it will take me a while.

Hi! I am sorry, but since I live in Argentina the only payment method valid is paypal. I will add some features to the Godot 4 version such as a rolling movement for the player and possibly more weapons or weapon switching, but it will take me a while.

Hi! I´m really really sorry. I uploaded the file again. This time with the ".godot" folder included. Somehow this had something to do with that error screen.I dont´t know exactly what was the issue since I upload all my projects the same way... Anyway, I think is fixed now. Can you check if it is working?

The main purpose of this template is to include the player's car controller and car AI to mimic the physics of games like micromachines so you don't have to code those from scratch.  Anyway, nothing stops you to add those game mechanics. Half of the job is already done!

Amazing game! Congratulations! I ´ve been trying to make a racing game for ages and this is truly insipiring. How did you make the online leaderboard?

of course! You can use this template in commercial and non commercial projects.

If you need help or a piece of advice, reach me on discord

I was thinking in porting this template to Godot 4. The main change would be in the AI movement of the enemies because the way the path navigation system works in Godot4 is different.

Anyway, in my opinion,  if you aim to make 2D games, Godot 3.5 is fine. The big improvement of Godot 4 is the way the engine works in 3D games 

Sorry!

Try this one:

https://discord.gg/FmR5yGmZ

I am happy you like it! The main idea of this template is that you can build your levels and your own game mechanics without having to write all the code from the beginning.

That said, I have some ideas to improve this template in the future: stairs, jump, secret areas, color keys to open doors, statistics at the end of the level (elapsed time, enemy killed, secret areas discovered, etc.), elevator lifts and switchs to open doors to mention some of them. 

Don´t expect it to be soon though...

join my discord to chat!

https://discord.gg/FaxzqeFC

sorry I don't understand your question.

Thanks!  Sure, you can join my server if you like:

https://discord.gg/FaxzqeFC

Awesome!

Hi! I am using doom sprites in this Godot 4.1 version template.

So far, these features are fully tested and functional:

- Main Menu

- Character movement with walking animation

- Fist, pistol, single barrel shotgun and plasma gun ready to use

- Bullet decals 

- HUD fully functional (health, armor, current bullets and maximun bullets for each gun). Doom guy face animations (hurt, evil, death, god, idle)

- Weapon pickups

- Blood/hurt overlay

- Pickup overlay

- Sounds SFX

- Music


Work in progress:

- Doors

- Pause Menu

- Blood particles

- Enemy AI


I think that this template could be ready to download in a couple of weeks.

Thanks for your support! You have no idea how important that is for a teeny tiny indie dev like me.

I am working on it with new features like bullet decals and new weapons like a shotgun that shot multiple shells with some random offset direction. Stay tuned!

I bought the sprites you mentioned here on itch. Just look for the authors: Elthen and Moose Stache. They are great artists and have a lot of awesome sprites for your games.

Check it out! Gameplay here!

stay tuned for a future update!

I am waiting the full release of Godot 4.1, so stay tuned.

Meanwhile I´m working in an update of this template to be released soon for Godot 3.5. Expect some improvements in the status bar to show the face animation reacts to the current health of the player, a pixelated dead screen overlay as in the original game and a main menu.

Thanks! I am glad you like it. I am working in some updates: color keys to open doors, pause menu, main menu, level transitions, elevators, secret areas and a AI for a boss. Stay tuned!

Can you show the tileset and the weapons included?

Amazing game mate! I've been trying to make a car game for years and this is fantastic! Congrats 🎉

thanks for your review! The idea was to use the sword mechanic as an extra platform so you can reach different places in the levels. If you found a way to speed play, that's great! I would love to see some gameplay.

Thanks ! I am glad you like it.

nice little racing game ! congrats!

Hi ! what animations are included for the knight and enemies? Can you tell me the size of the sprites?

Sorry for that. Some bugs are expected to happen!

Well... this is just a prototype to test some game mechanics and the main aim was to learn Godot. The look & feel was not a big concern for me. But I appreciate your comments. Thanks

Thanks for ur feedback ! I  've never used 2D lights and shadows in any game before so I thought: why not? ? i think it looks pretty cool.

Wow ! I need to play more of this

awesome !

uup ! glad u like it 

I have no clue ! But I will check it...meanwhile you can play my other bug-free games. Just kidding, each has bugs but you can play them anyway !