Anyway, write me at rnb.games.studio@gmail.com and we can sort it out
Rober Baca
Creator of
Recent community posts
Hi! I´m really really sorry. I uploaded the file again. This time with the ".godot" folder included. Somehow this had something to do with that error screen.I dont´t know exactly what was the issue since I upload all my projects the same way... Anyway, I think is fixed now. Can you check if it is working?
I was thinking in porting this template to Godot 4. The main change would be in the AI movement of the enemies because the way the path navigation system works in Godot4 is different.
Anyway, in my opinion, if you aim to make 2D games, Godot 3.5 is fine. The big improvement of Godot 4 is the way the engine works in 3D games
I am happy you like it! The main idea of this template is that you can build your levels and your own game mechanics without having to write all the code from the beginning.
That said, I have some ideas to improve this template in the future: stairs, jump, secret areas, color keys to open doors, statistics at the end of the level (elapsed time, enemy killed, secret areas discovered, etc.), elevator lifts and switchs to open doors to mention some of them.
Don´t expect it to be soon though...
Hi! I am using doom sprites in this Godot 4.1 version template.
So far, these features are fully tested and functional:
- Main Menu
- Character movement with walking animation
- Fist, pistol, single barrel shotgun and plasma gun ready to use
- Bullet decals
- HUD fully functional (health, armor, current bullets and maximun bullets for each gun). Doom guy face animations (hurt, evil, death, god, idle)
- Weapon pickups
- Blood/hurt overlay
- Pickup overlay
- Sounds SFX
- Music
Work in progress:
- Doors
- Pause Menu
- Blood particles
- Enemy AI
I think that this template could be ready to download in a couple of weeks.
Thanks for your support! You have no idea how important that is for a teeny tiny indie dev like me.
I am waiting the full release of Godot 4.1, so stay tuned.
Meanwhile I´m working in an update of this template to be released soon for Godot 3.5. Expect some improvements in the status bar to show the face animation reacts to the current health of the player, a pixelated dead screen overlay as in the original game and a main menu.
























