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Thanks once again. I installed the new package and re-imported it into the scene but it is still failing. Am I not calling it correctly in the callback?

 LeaderboardCreator.UploadNewEntry(publicLeaderBoardKey, username, score, ((msg) => {

            LeaderboardCreator.ResetPlayer(() => {

            GetLeaderboard();

            });

        }));

    }

}

I have the same issue.

I tried to do it on the callback, but the upload of the score in itself is the one failing.

Maybe we are not getting how this is supposed to work.

Here is my code


Hey, I released a new update where this should be fixed if you toggle off the new option named "Unique Usernames".