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(+1)

I think we know who is winning here lol. From reading your page description I am shocked that you did this in such a short time with such good execution. Brilliant concept, well presented, and even included a tutorial that was pretty nice to see! Although it lacks a tutorial for the stop and follow mechanic so I wasn't aware of how to use it while playing and accidentally triggered it on the second level causing them to stop and I did not know how to get them to follow again.

The graphics work really well despite the simplistic style although you could see on the second level the environment design start to fall apart a little in polish compared to the first and the intro scene indicating it was added last minute. But the mechanics and puzzles are nicely designed.

A few issues I encountered were that sometimes the ducklings get stuck on something or each other and fail to climb over a small ledge unless another one pushes it so I had to go back a few times to pick them up. But it does make sense in a way and adds some personality to them as it is like them stumbling a bit and needing some extra help.
Also sometimes the path finding of the swan body would also get stuck and the neck would just be stretched really far until I go back and retrieve the body.

I really think you should pursue this game further and give it a full release. It has potential.

(+1)

Thank you for playing and for the thoughtful feedback! The funny thing is that it's actually a really simple game, the mechanics implementation is ended up being simple (hand tracking, gesture recognition, and following), and ducks are one of the easiest animals to 3D model, and I use flat unlit shaders for most of it. I didn't get to start making the levels until the final 3 hours. Somehow, my non-gamer wife picked up all of the controls so easily, so I decided to make two quick levels and a tutorial text wall repeated twice instead of a nice tutorial and no levels. I should have put the tutorial text on the palm of the right hand for easy reference at any time.

The interesting thing about the ducklings controllers is that they have a "heartbeat" every 0.5 - 2.0 seconds that gives them a random walking speed in a certain range, and a random wander direction within an 15-30 degree arc towards the player (when following). So if you wait around, the stragglers should be able get over the small ledges that other ducklings that were at the same position previously were able to get over. It's that uncertain wait that can really quack up a duck parent's heart though, especially with moving obstacles around! For post-jam, I'll probably make those ducklings do a little hop on their heartbeat so that they can get over tiny obstacles and cracks a little more easily.