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(+1)

Such a wonderfully weird, yet enticing game. My exploration side took over a little and I started trying to climb on things and trying to throw a ball through the hoop (I wasn't successful). I like that you've given the world some depth with the lore, and I think the way that delivering through the computers and clipboards means that some stuff can get missed (but I feel the same with Boneworks & Lab). Saying that though, the interactions, objects and labels for the various meats around the facility paint their own picture that I think is really interesting. I especially like having to plug the socket in to get a meatball every time - silly but feels just right. I could totally see how this could roll out into a wider game narrative too.

(+1)

super thoughtful response. I really appreciate that. Yeah I thought if people could spam that button that gives them a fleshball it could get bad on performance, and having it somehow eject the plug was funny to me.

I also couldn't quite get a ball through the hoop, but I didn't have time to tune anything for that.