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(+1)

Fun game in a great setting. Real feel this western mood.

Also great work with the main menu and (WTF) customizable characters!

Couldn't try it yet, but that you even added multiplayer to it in one week is really impressive.

About the gameplay there was unfortunately one problem, that let to few different other issues: My virtual body is a bit "too far" in front of me (tried to reset position of my device, but always was at the same position). Because of that, i could not really look downward. So i could not really see the hats, which i wanted to grab and also did not see the revolvers. So just stood around and saw these people riding towards me, but was not sure what to do (just tried wearing some hats to at least look cool^^).

As i watched your trailer then, i saw that I'm actually supposed to have guns already and thought, it's maybe a bug in this round. So started the next round, but still had no guns. So started somehow "blindly" to grab everywhere around (because like mentioned before, couldn't see anything under my head). And luckily after some time grabbed a revolver. For my taste it's a bit too high, but that's fine.

After found that, the real fun started. Also really liked these way of reloading,  it's a nice implementation of doing it one-handed (and enables the possibility to do it on both sides in parallel).

Only little problem was, that some hats were so to say "under" my physical ground, so was hard to grab them. But no worries, guess they anyhow have not really an influence about the actual gameplay?

(+1)

Sorry to hear your virtual body was so in the way, not sure what happened there as we didn't really run into that issue during testing.

We had originally placed the revolvers in your vision, but found them to be a bit in the way when shooting down at enemies, so we moved them to your hips. During testing, we found that if you weren't a skinny person then it was nearly impossible to get the guns, so we had to move them out a bit. Unfortunately, our trailer doesn't showcase that you have to grab the guns off your hips but that's where they always return to when you drop them.

As for the hats, you can shoot them and they'll come sailing towards you. And you can shoot them while they're above you to juggle them, it's a lot of fun to mess around with.

Thanks for playing, hopefully we can address these issues for the future.

(+1)

Everything my brother said and we'll be doing a polish pass and updating the game after the jam ends so you can look forward to that. I am hoping to add some customizability to the locations of your holsters and body as well as your gun holding angle so that you can adjust it to whatever your situation.

That is correct the hats don't have any real effect other than making you feel like a cowboy or cowgirl. Haha. Should have mentioned somewhere you can shoot them to make them fly to you. I didn't want to go for a traditional kind of ray grab that you see in a lot of games, this is more akin to like half life alyx I guess but the interaction is you shoot it to make it fly to you.

Anyway I hope you had fun and when we update it maybe you'll give it another go and it will be smoother. Regardless we'll be trying to take this stuff into consideration going forward into other games and game jams.

Thanks

Yes, i indeed did not get, that i could also just shoot the hats, but sounds fun :-D

Yeah, i think it's actually a very simple fix, just move the body a few cm backwards, and then probably all problems i had, would be gone^^  But no worries, i rated it, as if the body would have been at the "correct" position. Definitely looking forward to a polished version of this game in future :-)

(+1)

I've taken your feedback into account on our post game jam polish pass and I made it so you can put the holsters wherever you want, shoulders, chest, floating in front of you. I forgot to add the ability to adjust where the body is, but I'll go ahead and move it back a little bit so when you look down you aren't looking right at it. I'll try to get it to follow your virtual neck more so that it is out of the way. And maybe I'll add in a body adjustment just to be sure.

Technically the body was directly under the head which means when you look down it doesn't move back like it would if it were attached to your neck. So that's what I hope to fix with that change.

Hope you'll try it again after the jam.