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(+4)

Delayed due to me changing PCs and renpy issues. It will be in a few days, apologies for the delay.

Part of my plan is to upgrade to renpy 8.1 though, which *should* improve performance on android and make it easier to build in the future, so this will hopefully be a one-off issue.

(1 edit) (+3)

No worries about it being delayed, just wanted to check due to other devs cutting out android once a game got a certain size. I must have missed it in the update.  I'm loving this game and would love to see it complete eventually, so take whatever time you need.

(+3)

I put a LOT of effort into keeping file sizes as small as possible, so at least for the foreseeable future android should be doable. I think there's a 1 gig hardcap and the game is only around 300mb, USUALLY going up by 5mb or less an update.

If we do eventually hit that cap and I can't figure out a way around... idk.

(+3)

I know i appreciate it, and I'm sure many others do as well.  You've made a fantastic game

(+2)

Thanks, homie. I'm just glad you're enjoying it!

(+2)

It takes a couple more steps but some games use a multi app install process.

You break up the game into multiple apk's which gets around the Android limit.


So you have the primary apk that launches the game but then secondary apks that are essentially patches.


No clue how complicated this is from a dev perspective but it's one of the simpler options I have seen on the user end. 

(+2)

Huh. I didn't even know that was a thing lol. Hopefully we'll never hit that point before the game is done, but if it does get to that point I'll look into it!

(+2)

I was trying to remember a game on here which did it this way and Out of Touch is one if you care to have a look.


There's others which also use a multi-step zip archive process but feel that just adds more complication and potential for user error.