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Thanks for commenting and giving feedback. I already have an idea for improving enemy variety. The adjectives attached to enemies will modify their stats, instead of just being different words to type. For example, a "fast elf" will attack 20% faster than an "elf". The hard part is implementing it.

I also think the first two modes are easy but a lot of people found the first version too hard so I added them.

Yeah, there were UI issues in the downloadable builds which I couldn't sort out quickly, and I wanted to get the demo out today, so I made the resolution fixed at 1080p. I assumed most people will play in the browser where going fullscreen doesn't cause these issues.

If you want to keep track of development progress, you can follow me to get notifications when I update the game.