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We've experimented with similar control schemes no mobile, but unfortunately they don't quite gel with how the input in the game works. One of the main movement mechanics is holding up at the same time on both sides of the vine, and if the sides are mapped directly to finger input then you get a really awkward rowing motion when trying to move up simultaneously (if I'm reading the idea correctly)

Hmm, to combat the rowing I'd try setting an upper limit on the touchpad/device, and when both thumbs are above that, level out the vine and have it move upward (maybe?). I dunno, it makes sense in my head, but you're the ones who've actually experimented with the controls so I trust ya :)