Thank you very much for the review! To get the scene to run at a stable 90hz on Quest 2 I had to balance draw calls and triangles being displayed. To do this I combined the majority of static meshes. Without combining meshes there were thousands of draw calls, combining all static meshes into a single large mesh resulted in around 2 million tris, both of these optons were too much for the Quest to handle. So I had to strategically balance merging some meshes depending on placement and if mesh colliders were needed.