Nicely done - good solid game idea and implementation.
For me, it did make me feel a bit sick while playing due to the pace of the driving, but I have fun with it regardless. Great stuff for only 4 days!
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed the game is. | #10 | 3.778 | 3.778 |
Enjoyment - How much you enjoyed playing this game. | #13 | 3.556 | 3.556 |
Use of Theme - How well the game incorporated the given theme. | #15 | 3.778 | 3.778 |
Overall | #15 | 3.583 | 3.583 |
Concept - How interesting or unique the game is. | #32 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
- Quirky Series - Animals Mega Pack Vol 1
- POLYGON Farm - Low Poly 3D Art by Synty
- AllSky - 220+ Sky / Skybox Set
- Yamaha raptor ATV from Sketchfab
- Pilot Soldier from Sketchfab
- Some audio clips from YouTube
Nicely done - good solid game idea and implementation.
For me, it did make me feel a bit sick while playing due to the pace of the driving, but I have fun with it regardless. Great stuff for only 4 days!
Brilliant!!! it took me a while to figure out the steering but once i was off i was off like the clappers all dukes of hazzard style. More people should play and rate this one
This game was a lot more fun than I expected. I enjoyed driving around and trying to feed the animals. Keyword; Trying (I learned I apparently should never work on a farm). I was a little bummed out I couldn't somehow get on either of the swings, but overall it was amazing and I didn't expect it to run so smoothly on the Quest after I saw the screenshots. Awesome job.
Was soo much fun to drive this motorcycle around. How did you get such a big environment to run so smoothly?? Great look. I did get nauseated kinda quickly though.
Thank you very much for the review! To get the scene to run at a stable 90hz on Quest 2 I had to balance draw calls and triangles being displayed. To do this I combined the majority of static meshes. Without combining meshes there were thousands of draw calls, combining all static meshes into a single large mesh resulted in around 2 million tris, both of these optons were too much for the Quest to handle. So I had to strategically balance merging some meshes depending on placement and if mesh colliders were needed.
The ATV driving is super smooth, and the fact that you did this in only 4 days is pretty amazing
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