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You're right about the use of the theme. I planned for the intro and outro to be much more detailed and incorporate the theme well, but time constraints led to the cutscenes being last minute silly doodles that barely related to the theme. If I had the foresight to know I wouldn't have time for cutscene art, I might have designed a game with the pride theme more integral to the gameplay itself.

(+1)

Yeah time management is a tricky thing.

Your game was made me engaged very quickly, the hunger for more is real!