Can you add animations for on a slight and steep slope? Im using a platformer tutorial for scratch and I want to add slopes. Thanks if you do!
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Nevermind, I made my own in Scratch (it was quite hard to) but you could also add the thing I mentioned. Other ideas:
Actually I broke it in the code...
Emote Pack: Expand on the previous suggestion of emote animations by creating a variety of expressive animations, including laughter, crying, shyness, confusion, and excitement. This will give game developers more options to convey emotions through the character.
Sitting Animation: Animate frames that depict the character in a seated position, possibly with crossed legs or resting against a wall. This animation can be used when the character is resting or interacting with objects while sitting.
Mounting Animation: If your character can ride a mount or vehicle, create frames that illustrate the character climbing onto or mounting the object. This animation can also include riding or steering motions.
Dialogue Animation: Create frames that illustrate the character speaking or engaging in a conversation. This can involve gestures, mouth movement, or speech bubbles to indicate dialogue.
Shielding Animation: If your character can use a shield or defensive ability, animate frames that demonstrate the character raising and holding the shield to block incoming attacks. Experiment with different blocking positions and angles.
Taunt Animation: Create frames that illustrate the character taunting enemies or showing off their skills. This animation can be triggered as a playful gesture or during combat to provoke opponents.
Shivering Animation: Design frames that portray the character shivering or trembling, indicating cold or fear. This animation can be used in icy environments or scary situations.
Prone Animation: Animate frames that show the character lying down or crawling on the ground. This animation can be used for stealthy movement or hiding behind cover.
Eating Animation: Create frames that depict the character eating or consuming food. This animation can be used to show health restoration or as a gameplay element related to hunger.
Disguise Animation: Design frames that illustrate the character putting on or removing a disguise. This animation can be used in stealth-based gameplay or as part of a disguise mechanic.
Drinking Animation: Animate frames that show the character drinking from a bottle or potion. This animation can be used for health or mana restoration or to showcase the character's thirst-quenching actions.
Lifting Animation: Create frames that depict the character lifting heavy objects or weights. This animation can be used to showcase the character's strength or as part of puzzle-solving mechanics.
Running on Walls Animation: Design frames that illustrate the character running on walls or performing wall jumps. This animation can be used for acrobatic sequences or advanced platforming challenges.
Backflip Animation: Animate frames that show the character performing a graceful backflip. This animation can be used for stylish movements or to avoid attacks.
Sneeze Animation: Create frames that portray the character sneezing or experiencing allergies. This animation can be used as a comedic element or to depict environmental factors affecting the character.
Transforming Animation: Design frames that depict the character transforming into different forms or shapes. This animation can be used for unique gameplay mechanics or as part of a storyline.
Stealth Kill Animation: Animate frames that illustrate the character silently taking down enemies from behind. This animation can be used in stealth-focused gameplay or as part of assassination mechanics.
Hanging Upside Down Animation: Create frames that show the character hanging upside down from a rope or ceiling. This animation can be used for puzzle-solving or when the character is in an upside-down environment.
Dance Battle Animation: Design frames that depict the character engaging in a dance battle with an opponent. This animation can be used for rhythm-based gameplay or as a fun and entertaining interaction.
Fishing Animation: Animate frames that illustrate the character fishing, casting a line, and reeling in a catch. This animation can be used for fishing minigames or as a gameplay element related to gathering resources.
Shield Bash Animation: Create frames that show the character using their shield as a weapon to bash or stun enemies. This animation can be used in close-quarters combat or as a defensive maneuver.
Rope Swing Animation: Design frames that depict the character swinging on a rope and releasing at the right moment to reach a target. This animation can be used for platforming challenges or as a traversal mechanic.
Disappointment Animation: Animate frames that portray the character expressing disappointment or frustration. This animation can be triggered in response to failed actions or negative outcomes.
Bowing Animation: Create frames that illustrate the character bowing as a sign of respect or gratitude. This animation can be used during interactions with important non-playable characters or in ceremonial moments.
Tumbling Animation: Design frames that show the character performing a series of flips and somersaults in a tumbling sequence. This animation can be used for acrobatic movements or as part of a special ability.
Please note I am not trying to overload you with things to do, I am just throwing ideas out there for you to be able to create more for the itch.io community as a whole as I do not require these animations I have listed as of writing this. Thank you for your consideration.