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(+1)

Can you add animations for on a slight and steep slope? Im using a platformer tutorial for scratch and I want to add slopes. Thanks if you do!


(1 edit) (+1)

Nevermind, I made my own in Scratch (it was quite hard to) but you could also add the thing I mentioned. Other ideas:

Actually I broke it in the code...

Emote Pack: Expand on the previous suggestion of emote animations by creating a variety of expressive animations, including laughter, crying, shyness, confusion, and excitement. This will give game developers more options to convey emotions through the character.

Sitting Animation: Animate frames that depict the character in a seated position, possibly with crossed legs or resting against a wall. This animation can be used when the character is resting or interacting with objects while sitting.

Mounting Animation: If your character can ride a mount or vehicle, create frames that illustrate the character climbing onto or mounting the object. This animation can also include riding or steering motions.

Dialogue Animation: Create frames that illustrate the character speaking or engaging in a conversation. This can involve gestures, mouth movement, or speech bubbles to indicate dialogue.

Shielding Animation: If your character can use a shield or defensive ability, animate frames that demonstrate the character raising and holding the shield to block incoming attacks. Experiment with different blocking positions and angles.

Taunt Animation: Create frames that illustrate the character taunting enemies or showing off their skills. This animation can be triggered as a playful gesture or during combat to provoke opponents.

Shivering Animation: Design frames that portray the character shivering or trembling, indicating cold or fear. This animation can be used in icy environments or scary situations.

Prone Animation: Animate frames that show the character lying down or crawling on the ground. This animation can be used for stealthy movement or hiding behind cover.

Eating Animation: Create frames that depict the character eating or consuming food. This animation can be used to show health restoration or as a gameplay element related to hunger.

Disguise Animation: Design frames that illustrate the character putting on or removing a disguise. This animation can be used in stealth-based gameplay or as part of a disguise mechanic.

Drinking Animation: Animate frames that show the character drinking from a bottle or potion. This animation can be used for health or mana restoration or to showcase the character's thirst-quenching actions.

Lifting Animation: Create frames that depict the character lifting heavy objects or weights. This animation can be used to showcase the character's strength or as part of puzzle-solving mechanics.

Running on Walls Animation: Design frames that illustrate the character running on walls or performing wall jumps. This animation can be used for acrobatic sequences or advanced platforming challenges.

Backflip Animation: Animate frames that show the character performing a graceful backflip. This animation can be used for stylish movements or to avoid attacks.

Sneeze Animation: Create frames that portray the character sneezing or experiencing allergies. This animation can be used as a comedic element or to depict environmental factors affecting the character.

Transforming Animation: Design frames that depict the character transforming into different forms or shapes. This animation can be used for unique gameplay mechanics or as part of a storyline.

Stealth Kill Animation: Animate frames that illustrate the character silently taking down enemies from behind. This animation can be used in stealth-focused gameplay or as part of assassination mechanics.

Hanging Upside Down Animation: Create frames that show the character hanging upside down from a rope or ceiling. This animation can be used for puzzle-solving or when the character is in an upside-down environment.

Dance Battle Animation: Design frames that depict the character engaging in a dance battle with an opponent. This animation can be used for rhythm-based gameplay or as a fun and entertaining interaction.

Fishing Animation: Animate frames that illustrate the character fishing, casting a line, and reeling in a catch. This animation can be used for fishing minigames or as a gameplay element related to gathering resources.

Shield Bash Animation: Create frames that show the character using their shield as a weapon to bash or stun enemies. This animation can be used in close-quarters combat or as a defensive maneuver.

Rope Swing Animation: Design frames that depict the character swinging on a rope and releasing at the right moment to reach a target. This animation can be used for platforming challenges or as a traversal mechanic.

Disappointment Animation: Animate frames that portray the character expressing disappointment or frustration. This animation can be triggered in response to failed actions or negative outcomes.

Bowing Animation: Create frames that illustrate the character bowing as a sign of respect or gratitude. This animation can be used during interactions with important non-playable characters or in ceremonial moments.

Tumbling Animation: Design frames that show the character performing a series of flips and somersaults in a tumbling sequence. This animation can be used for acrobatic movements or as part of a special ability.

Please note I am not trying to overload you with things to do, I am just throwing ideas out there for you to be able to create more for the itch.io community as a whole as I do not require these animations I have listed as of writing this. Thank you for your consideration.

(+2)

Wow this is very well thought out & articulated. I appreciate the effort you put into this and I'll definitely reference this moving forward for some inspiration.

Thank you so much for your kind words! I'm glad to hear that you found my comment well thought out and articulated. It's always great to know that my efforts are appreciated. I'd also really appreciate the sloped standing spots for me too!