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Hi! Thank you for playing our idle game!

For null pointer exceptions, we will fix them immediately, would you mind providing a bit more information about which part is missing? 

And for aiming, we had limited directions of turrets and had a cooldown on them(so zombies won't die so fast....), plus we didn't have time to develop a full firing animation, so it might be less obvious to see when the turret is attacking or not. We tried to make zombies turn red when being attacked as a way to show turret attacking. We are sorry about...  

Thank you again for providing the information, really appreciated!