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(1 edit) (+1)

Yea just played it again and it really is better then before. And last time i´ve forgot how awsome the blue slimes are. Great Enemy design, really goes with the theme of the game. But still I think the "juiciness" can still greatly be improved. For me the shoot sound is a little dull, then the hit feedback is also not enough for me. I probably would make it, so the enemies would get pushed back a bit when hit (maybe the player too). Also maybe some "blood" effects. You could achive that by just letting the particles, the enemies emit when shot, come out the opposite direction (and make them bigger and stay on  the floor for a couple of seconds), just recomandations

I think because of the nature of the game it can become uninteresting after a while when the shooting doesnt feel satisfying. 


okay this is much critique, but remember: I really love your Game. If you improve on what you allready have this could be a very fun time waster on steam for 5 bucks 


hope I was able to help you <3

Hey, thanks for the specific feedback, especially the bit about the blood going out the other side, I like that. Not going to patch those in now, but I'll definitely remember those things if I decide to work on a full version of the game.