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(+1)

A very funny idea which is almost there. Maybe I'd suggest not making the acceleration so small and maybe zoom the character out a bit further, it's quite hard to react to anything below you with those 2 aspects. Besides that though, nice job!

(+1)

The game scales with time, but I think the scaling takes too long to hit a good speed, but yeah I zoomed out the camera and made the player movement a bit faster

I'm also considering up-down movement as well as left right so the player gets more control

Thank you!