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A jam submission

Shoeface Origins: Escape from Blight ManorView game page

Escape from an evil manor and sneak your way past deranged henchmen.
Submitted by Protes — 2 hours, 47 minutes before the deadline
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Shoeface Origins: Escape from Blight Manor's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#293.2664.000
Enjoyment#312.8583.500
Presentation#363.0623.750
Overall#372.7563.375
Use of the Limitation#541.8372.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Jakob Hersch, Pamier Hilal, Anton Graeven

Software used
Unreal Engine 5, Blender, Ableton live 11

Use of the limitation
Killing enemies effects other enemies and changes your strategy to clear the level

Cookies eaten
0

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Comments

Submitted

i like the 32 bit style you should check out the 32 bit jams. Check out my live review at https://www.twitch.tv/scalphamission

Developer

Thanks playing out game and for sharing a lets play! I will watch it later and check out your game!

Submitted (1 edit)

The game was pretty fun. The psx style looks pretty good, Although I'm not sure where the limitation actually came into play, but I struggled to implement that at all. overall was really good would recommend!


ps. On the last level I encountered a bug where I got caught but the level didnt restart so I could just walk out the door lol.

Developer

Thanks for playing our game, and it's great to hear that you liked it! We also struggled to come up with a good implementation for the limitation, but we ran out of time.

Haha thats a bad bug... Damn

Submitted(+2)

Really cool game, specially considering it was made in 2 days. I came across a few bugs, and a tutorial or readme would be cool cause it took me sometime to figure out I could... ah... "kick" (?) enemies lol
But yeah, really fun, I loved the art and concept!

Developer(+1)

Thank you! Awesome that you enjoyed oir game! I added a "read me" to the games page but I probably also should have added one to the game. 

Haha yeah there are still a few bugs left. We just ran out of time to fix them all.