Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)

Holy shit this presentation is ~decadent~. It feels like every three or four lines of dialogue there's some new bespoke image asset or change to the background to accentuate the feelings in the story. I can't imagine how much work this was, but the end result is drop-dead gorgeous. Dead Girl's Notebook was already insane with the VN presentation stuff but this goes several levels harder.

Cried a lot at the story!! I think this is your strongest writing so far. You crunched hard to make this but it doesn't feel at all like a jam game, it feels totally finished and uncompromised. I seriously can't imagine making a VN this long, this asset-intensive, and this polished in just three and a half months, it makes perfect sense that you need a break after all that.

Really really appreciate the intensity of violence and gore in the first chapter. I think if you'd played that more softly it would've cheapened the impact of the rest of the story. The smut and violent scenes in general are really delightful and well-done; the chuuni-as-hell chapter 5 fight is a highlight for sure.

Thanks for making this, friend <3 Dead Girl's Notebook was a huge joyful surprise to me when I played it, it's very wonderful that your follow-up VN is so fleshed out and excellent. Please don't feel like you need to one-up this scope/presentation next time or I think you might die in real life

(+1)

Thank you for the long and thoughtful comment! I'm glad it made you cry (I guess??) because it became hard for me to judge if it would be emotionally impactful after spending so long making it.

The "chuuni-as-hell" remark made me laugh.

Someday I want to make another visual novel (I'm really interested in making a "dating sim" with like stat-raising and time elements....) but it's become scary to me now. I definitely need to either slow down the development by a lot or find a way to reduce the scope if I do that.