Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Would there be anyway you could implement toggling the visibility of the timer?

I'm creating an event to where if you hold an item too long, you die. But variable based timers don't work with common events, which common events would assure that the timer stays on when you move maps (I think anyway)

I'd prefer the time left be communicated with different on-screen warnings. Which I have figured out how to do. I'm an absolute beginner to this software and am unaware of it's limitations.

Thank you for taking the time to read this <3

Hi there!

I can take a look at this visibility toggling feature! Should be easy to implement!

When you mean, variable-based timers, do you mean using the default variable as a timer? Like, raise +1 variable value every 60 frames? This for sure will work with parallel common events, and across different maps too.

I should warn you that if I release an update, will be only for the MZ version, not MV.

Also, some piece of advice: If you are really new to the software, forget about plugins for now. Learn the engine first, understand how everything works, and every event command. When you are feeling confident that you learned it well, then you move on to use plugins. 

Hey thank you so much! 

And yes that's exactly what I mean, it just seems very difficult to implement on common events. I tried using a parallel comment event, using repeating "if" statements. But it just doesn't work for some reason, I might have to recreate it and play with it more.

But I'm using mz so that's perfect.

But again thank you, I really appreciate the advice. I will do my absolute best to learn this, I also might get into scripting later so these issues will be irrelevant. And to help people like me ofc 😭

Here is an example of using the parallel common event and a variable as a timer:

A switch must be on for the parallel event to work. And as long as it is ON, the common event will work across different maps.

So when you want to start your timer, just flip the switch to ON. When you want to interrupt, just flip it to OFF.

I just figured out my mistake, the plug-in I was trying to activate was turned off 😭

Everything else was perfect lol, thank you so much for confirming my code was right.

Ohh nice you found the problem!

Have fun!! ^^