Would there be anyway you could implement toggling the visibility of the timer?
I'm creating an event to where if you hold an item too long, you die. But variable based timers don't work with common events, which common events would assure that the timer stays on when you move maps (I think anyway)
I'd prefer the time left be communicated with different on-screen warnings. Which I have figured out how to do. I'm an absolute beginner to this software and am unaware of it's limitations.
Thank you for taking the time to read this <3