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Wrote something for your last one, so I'll do it again for this one.

Loved this one, you've definitely improved in terms of atmosphere. 

The visuals paired with the incredible atmosphere created an unforgettable experience, even for such a short one. Fantastic work with the environment itself, I felt completely sucked in the moment I started.

The setting worked great for the atmosphere, and all the sound effects were great too. This is going to be one of those games I'll love replaying to really understand it properly.

If I had any complaints, it would be that the transitions between stages (i.e. repairing something and going back to your room) felt a bit rough and sudden, but that might even just be intentional and I've been looking at it wrong.

I wrote this after my first playthrough just out of excitement to jot down what I thought, so apologies if I missed something or this doesn't seem very interesting.

Overall, great work with this one, absolutely loved it, and I'm very excited to see what you do next!

Thank you for the kind words. As this title was made for a game jam, I felt like it was the right place to experiment with a few things, including the ellipses/parallel/asynchronous loading methods. So it means you get brutal jump cuts such as the ones seen in Paratopic, for example, which was intentional, as you remarked. 
This game also contains my first loading screen that works as intended; not a big detail, but definitely one that was bugging me since my first game. 
It was a great learning experience and I am glad it can find an audience.

Thanks for the response! That all makes a lot more sense. Experimentation is great!
And you should definitely be happy with having a working loading screen, that's definitely been something I've wanted to have working in the projects I've made, it's great! The stuff you make is exactly the kind of niche horror games I'm completely into so I'll always be around for whatever you put out next!
Best wishes