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I love the concept of your game and it's style to the point of supporting your patreon. 

Now for the game, the permadeath function has a flaw where as long as you can't pay your debt when you get an employee "terminated", you get the pink slip and can reload with your employee to the area right before you died, effectively avoiding the consequences of the permadeath system. Also, I feel like enemy variety and room encounter variations are too little. I'm thinking this is something that's still being worked on and it currently is on a smaller scale as a demo. I'm looking forward to seeing more of your work! 

This some good feedback, I'll be looking to it during development.
Thanks