Thank you so much!
The shotgun doesn't need to be reloaded, it only needs to be pumped, which you must do manually with the right mouse button. Maybe I should include an onscreen tip for this. I only have it pump automatically when equipped so the player doesn't have to think about its last state after switching.
Since you're the second person to suggest scrolling through weapons, I will see if I can include an assignment for that in the options menu. Personally, I like having all my weapons on dedicated keys like swatches on a palette. But I can see that not everyone thinks of them that way. Good to know.
The potato is staggered when hit because I haven't made their reaction animations and behavior states yet, so it's like a placeholder for now. They will be able to express fear or aggression, run around in panic, away from you, to cover, or toward you all at once depending on context.
Nothing makes me happier than to hear somebody had fun.