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Ritual is a folk horror ttrpg inspired by Midsommar.

The PDF is 24 pages, with clean, readable text, strong vibes, and some nice folksy art.

Gameplay-wise, everyone in Ritual controls two characters. One is an impending victim, the other is a member of the insular community they have entered. This approach divides GMing responsibilities up across the group, but it doesn't separate GMing from roleplaying. It makes for an extremely fluid game, with no pressure on anyone to do anything other than play their characters.

Visitors *can* sort of struggle against their fate, taking actions that give them more information about the community, but this is a game that expects Visitors to die. Every roll advances a Visitor towards death, and the game towards its final state.

Probably the strongest thing in this game that I wasn't expecting is its theme of duality. Visitor and Host, Ritual and Demise, 2d6 assigned to two different things, it makes for a thematic backbone that runs all the way through. The game has little wiggle room, it will always produce stories that mirror Midsommar, but it's very good at producing those stories, and very easy to play.

Overall, if you're at all into folk horror and storytelling rpgs, you should check Ritual out. It looks great, it's easy to run, and it's a fantastic vehicle for collaboration. Someone's always on hand to be the villain in someone else's scene, and someone's always yes-and-ing the gruesome details during a ceremony.


this might be my favorite review that you’ve left on one of my games and it’s really heartening, thank you so much!