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Hello! Welcome to Feedback Quest Pixel Art! I'm hythrain, the host for this quest and one of the streamers! This review is to let you know I just finished playing your game (this review is being written on stream) and am here to share feedback! If you want the VOD for afterwards, please let me know!

So at first, I wasn't sure what to make of this. The name was an obvious Full Metal Jacket reference, but I didn't know what the game would be. When I got in and saw it was a boot camp sim, with the... uhh... "insulting my recruits" part not really being a thing in the way I thought? I went "Okay. Sure. Let's try this."

When I started up, I had three recruits who all had different traits. One was Fat, one was Dumb and one was Sick. While I was able to get Fat and Sick figured out, I had a hard time figuring out how to fix dumb. By the time I had, I was more than halfway through the weeks. I do think something to make sure the player knows that the default training grounds can be changed for each stat (save Discipline) would be a good idea. Perhaps where when they first go to choose a training ground, it makes them choose which stat to train.

After this, I got to figure out the real way to build prestige and began working towards upgrades. I quickly realized how it was intended to build stats and not to rely on training grounds. I was getting really into it when I got to the end of the 12 weeks. So I thought "Okay, looks like this is over for now" only to suddenly be thrown into my recruits GOING ON A MISSION!

The addition of this aspect of the game caught me off guard so much from how you advertised it, and I love that a lot.

The mission was fun to do for sure, though I did get annoyed when I couldn't 100% figure out what I was doing until the very end. Might need a tutorial on the first go for that,

Otherwise, I was so upset when the demo DID end! I wanted more! I need more! It was so good!

If there was any criticism I had for the game, it would be the lack of music. Now, I get that having music doesn't make sense in an actual boot camp, but this isn't an actual boot camp. It's a game. Having that additional noise can help the player. There are many ways, I feel, that this music could be done too. You could go classic military music in the boot camps and then get some more dramatic music for missions, or you could embrace the era when FMJ was made and go 80s synth training music. I feel there are dozens of ways to go that would work.

And that's really it. That's all I got. Just wasn't a fan of so much silence. Otherwise, phenomenal game!