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(1 edit)

Little information on the "story" of the game....

I wrote the characters as I developed the game. The puzzles where just slightly different from the puzzles from the assignment so I wrote it around what I was given.

Sylvia exists because else I couldn't do size content. I could shrink the player, but than you be measuring yourself against what? Wall tiles? She is suppose to be an expert on  masonry. Making her an expert about the secrets of dungeons, temples, castles, etc... And she is bit too cocky about it.

Beatrice exists to make the dungeon feel more interesting and make the game world feels larger than the playable area. There is barely any thought behind the church of the embrace other than I thought a body of hot nuns running a welcoming cult was an interesting  seed to plant. In my little head canon Beatrice is a black sheep by been a dommy mommy. 

The curse only exists for me to justify player progression been linked to shrinking and growing. Also, Beatrice is naturally huge, or maybe enhanced due to her life style over time.... because fantasy setting, don't worry about it.