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(3 edits) (+2)

I adore Panel De Pon, but this didn't click with me in nearly the same way. The new garbage blocks blend in with the other blocks visually and mechanically, really mess with the control you have over your board in an inconsistent and confusing way, and are extremely difficult to intentionally make chains out of for the kind of back-and-forth volleys of big attacks that I like to see. The other new mechanics didn't do much for me, either.

That's just me being a purist and wanting more of the original experience, though. It's fine to do your own thing rather than making a direct copy, and it's an otherwise generally solid game.

Besides that, there's just that the designs and colors on the blocks are a bit too noisy and hard to parse when quickly surveying the whole board at a brief glance, and the sound effects could've done a bit more to convey what was going on, I suppose?

(+1)

Thanks for the response! Yeah, it's intentionally a very different experience, and the changes to how garbage works are, beyond just trying to shake stuff up, primarily to give a greater deal of interaction between them and the spell cards. And if you didn't vibe with those, I can definitely see the system not clicking, especially if you're VERY used to panel de pon. 

As for the blocks being a bit noisy and especially the sound effects not conveying enough, thank you double! It's already got my brain moving on ways to improve things. We have some desire to return to this a month or so from now to generally polish it more and especially to add online play, and I'll be sure to keep that in mind.