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(+1)

Man, do I feel silly now. Got stuck for a hot (ha!) minute before I realised that the screen scrolls to the left ...

I really wonder what the other patrons were thinking about the woman who just stood in the middle of an open space and said: "Oh no, what do I do? I have nowhere to go!" :))


Having the game based on historical facts is a nice touch. Berlin in the Twenties and Thirties is a great setting. I'm surprised we don't see that more often in adventure games. You managed to capture the atmosphere quite nicely. The lovely art surely helps with that. I'd loved to have a puzzle or two that aren't fetch quests, but that's just a minor nitpick. Making the patrons happy was fun. I enjoyed visiting the Dorian Gray a lot. A the dachshund is just too cute. 

Fun game!