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Hi, glad to hear you enjoyed it, and yes I made it in unreal engine 4.

btw, just played your game "The Lancaster Leak" it was really well done, good job, if you don't mind me asking, how did you go about creating a believable outdoor environment?

Used a high-quality asset (I use Unity) but also I found that found footage post-processing hides mistakes lol. When things are grainy it tends to mesh assets together so you don't have to worry about asset mismatch.

When it comes to audio I used another Unity asset that helps with blending audio like outside -> inside. Also making random 3D sounds like when the wendigo surrounds you. 

I'm sure there are unreal equivalents. I'm excited to see what you make next!

Thanks for the response, yeah I found the vhs post processing effect helped hide some imperfections in the lighting and what not in my game, assets are the number 1 thing holding me back creatively right now so I'm trying to get good at that and I think I'm gonna go for a ps1 style in my future games.

https://assetstore.unity.com/packages/templates/systems/retro-horror-template-24... for unity is pretty good for psx. I think most of the devs here that do psx use this actually. I know a lot of them get psx assets here on itch too.

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Thanks but I want to get into making my own custom assets rather then relying on premade ones which can really hinder my creative vision for a project but thanks for the help anyway.