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Used a high-quality asset (I use Unity) but also I found that found footage post-processing hides mistakes lol. When things are grainy it tends to mesh assets together so you don't have to worry about asset mismatch.

When it comes to audio I used another Unity asset that helps with blending audio like outside -> inside. Also making random 3D sounds like when the wendigo surrounds you. 

I'm sure there are unreal equivalents. I'm excited to see what you make next!

Thanks for the response, yeah I found the vhs post processing effect helped hide some imperfections in the lighting and what not in my game, assets are the number 1 thing holding me back creatively right now so I'm trying to get good at that and I think I'm gonna go for a ps1 style in my future games.

https://assetstore.unity.com/packages/templates/systems/retro-horror-template-24... for unity is pretty good for psx. I think most of the devs here that do psx use this actually. I know a lot of them get psx assets here on itch too.

(+1)

Thanks but I want to get into making my own custom assets rather then relying on premade ones which can really hinder my creative vision for a project but thanks for the help anyway.