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I played this game on stream: https://www.twitch.tv/videos/1850361813?t=02h22m05s

My first game was really weird, I didn't know what to do, so I just watched the enemies come and destroy me. I was trying to click on stuff, but nothing happened.

After that, I realized I needed to purchase stuff, build them, then start the round. I think a tutorial would be super useful here to teach players how to play the game.

Another suggestion would be to add some gameplay during the rounds. It felt like once a round started, there was really nothing for me to do except watch, and either win and buy more upgrades, or die. Maybe having some abilities like AOE for the player, or getting a tower to fire faster, or something, would be good.

In terms of the UI, there were some hexagonal pieces and square towers. I think the square towers also fill up their hexagon in terms of blocking movement, so maybe instead of having different shapes, use different background colors?

Also, having sound and music should really add to the game ambience and enjoyment.

Overall, I think the concept is interesting, I liked the setting of game dev stuff. There's a lot to improve here, but it's a good kernel!

Thank you for playing our game and sharing your feedback. We appreciate your insights. Here's our response:

  • We understand the initial confusion and will work on implementing a tutorial for a smoother learning experience.
  • Your suggestion of adding more gameplay elements during rounds is intriguing. We'll explore incorporating player abilities and enhancements.
  • We'll consider using different background colors instead of shapes for better visual clarity.
  • Sound and music are important to us, and we're actively working on implementing them.
  • We're glad you found the concept interesting and appreciate your support in shaping the future of our game.

Thank you for your valuable input in improving Tribute TD.