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Thanks for your feedback and for the quick test/feedback on the bugs before the deadline. Lots of good stuff in here.

I agree that losing the powers wasn't super fun, and I knew it as soon as I put in the first generator that took your powers away, but I was already committed at that point. And like you said, that's the beauty of game jams. I think because I gave the character Mega Man X's moveset to start with, it was kind of charming to me to end the game using Mega Man 2's power set (but as soon as the jam ended I went in and expanded his moveset cause I kind of really enjoy controlling him and wanted more things to do). 

Turrets, I really do need to change them to have a shorter range overall, the sniping is pretty annoying. The spinny guys I had the same thought, just never implemented it. I think I'll go back and do that. It's unfortunate about the music, each area has a distinct theme and I feel like they all get me in the mood for killing more enemies (though to be fair I didn't create any of the music, it all came from a creator namedJuhani Junkala who has a massive collection on opengameart).

I hear you about the magenta platform lines, I'm going to go in and change those to the intended darker gray. I'll see what I can do with some texture variation on the ground tiles, I did some early experimentation with different tile sets for the different zones but never found anything that didn't clash with the overall vibe, but I didn't realize that some of the ladder points were hard to distinguish so... I'll see what I can do!

So yeah, thanks for taking the time to finish the game and thanks for all the great feedback!