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Terminal Hours - Stealth/Horror Adventure Game - Devlog

A topic by Alpha King created Jun 18, 2023 Views: 83
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Hey ya'll, how's it going? It's been a while since I last was active on Itch.io, and honestly back then I really had no clue what I wanted to do. But this time...I'm  really excited for this one. 

Terminal Hours is a stealth-horror adventure game that takes place nearly a decade in the future.

Story Setup (Scroll down if you don't care): 

Life had been continuing on as normal, technological advancements had been made...a Third World War had been fought....indeed the drumming march of humanity continued onward...seemingly as it always had...that was until January 19th, 2032 a mysterious darkness had passed over the entire globe. Temporary blackouts...planes falling from the sky...international communications severed...day turned to night...for six hours...it was chaos. When the darkness finally lifted, and some of the bedlam finally abated...the world was horrified to discover a terrible truth: Nearly 3 billion people had vanished without a trace. No bodies, clues, or any evidence whatsoever regarding what happened to them. It was almost as if the darkness has swallowed them whole...

Unfortunately, there was no time to even consider what had occurred. No longer than a day after all this had occurred...a new disaster struck. Humanity gazed into the skies and saw something that brought the already terror-stricken population to it's knees...shapes...thousands...tens of thousands. Dark blotches that filled the sky, and they seemed to grow larger by the minute. It wasn't long before communications severed again, leaving communities and nations completely isolated. It wasn't long before people began to realize what those shapes were: Sleek, Dark ships...seemingly alien in origin. They moved silently through the sky...firing on cities, burning contrysides, killing hudreds of thousands. landing military carriers that dropped off troops and.......something. It moved with a lethal tranquility....unleashed by the invaders into the most well fortified human holdouts........adn early report that it wiped out the population of Tokyo in under 15 hours. While it remains a great Uknown...the limited information that has been gathered about it suggests that unlike the ships and alien troopers themselves...as of right now...nothing humanity possesses is able to destroy it. At least, anything thus far tried. 

And that's more or less where you start off. You begin as a refugee in a fortified section of Chicago that has not yet fallen to the invaders. There are two such other fortified areas...where humans have been able to hold off alien assaults. However, military intelligence has suggested that the....thing...has been released into the city in an attempt to cleanse humanity from it once and for all. Thankfully, your base has been notified...and have planned an evacuation route. The same cannot be said for the other two holdouts, however. Communications have been continuously spotty, and a message has not been able to reach those other bases. The Military is unwilling to abandon what could be upwards of 1,000 people, and so is requesting volunteers to sneak across the city, delivering the news and planned rendezvous location. 

You are once such volunteer, and it is your job to sneak across the city and deliver the news to the other bases, while avoiding alien patrols along the way and of course...whatever that...thing...is. 


Gameplay/Screenshots:

The game is from a First-Person-POV. The city is layed out in several semi-open sections where your goal is to avoid enemy patrols and complete certain tasks, depending on the area/level. Some enemies must be avoided while others will know you location immediately and the goal will be to reach the end of the level before the enemy can catch you. The...thing...is one such enemy, but it's behavior will change depending on the area/story moment. I will have gameplay to show very soon, but I want to work in it a bit more first. My goal with the "horror" aspect will largley be atmospheric in nature...though how scary it is is up to you I suppose. Aside from that, it is a adventure game and it has a large focus on atmospheric and/or indirect storytelling. Aside from the (fairly straightforward) main plot of the game, I plan on including various data logs, locations, and NPCs to help build the world/story of the game...and maybe address a couple mysteries regarding what the f*ck is happening. 

Aside from that, here are a couple screenshots of a base-camp area currently being worked on. Keep in mind that these are VERY VERY WIP.

Anyways that's it from the first one. I'd be happy to hear your thoughts, and if your interested...stick around, follow, share, yada yada-. 

This one was a very long winded thanks to the lore dump...and that's not going to happen again. So stay turned for screenshots, gameplay, and more very soon. 

Peace.