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Okay, played and finished the game, for a quick rating : this game is a banger for the more constructive one, here it is The art direction is on point, there are no inconsistencies, everything feels in its place, and the pixel art really made the game shine There is a little something about some resolutions not matching, for example with what I think is the dead people, they have a really small resolution, especialy when compared to the COEUS I'm a musician, so let's talk about music, for such a small game, there weren't that much of them, but the few that were here, were bangers At least, the ambiances are really great, the atmosphere is spot on, and the boss music ? I wish I could listen to it while writing this rating, very good too The UI works well, no problems whasoever, except maybe the settings, but that's not much Gameplay wise, loved it, felt dynamic, felt great, there wasn't much problems that I could see. The difficulty was good I feel, the COEUS was a hard but great fight, especialy when you figure out the paterns and little strategies to ration Bio Energy Speaking of the bio energy, quite a good system ! Really liked having the choice between healing or preventing damage, it may not seem like much, but it is, it opens some interesting choices The ennemies (except the COEUS) felt a bit repetitive in what they do, but given everything else, and the fact that the game was made in a month, that really is not a big problem Gotta say, I'm a big metroid prime fan, and quite frankly you did hit the nerve, I could imagine this becoming something greater. Really, a big congratulation from me, love it, my guy you rock



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Wow, thanks a lot for the kind words! This is my first game, so it's really amazing seeing both good criticism and people enjoying it.  I had a great pixel artist help out creating the primary assets (I did some of the art as well). Some of the resolution mismatch comes from that lack of experience where I misunderstood how to properly handle the sizing of the assets in Unity (although I figured it out towards the end). 

I'm a composer / sound designer as well, and created this primarily to give me a game to mess around with audio. I had to crunch all the audio in 4-5 days, so I didn't get  to write everything I wanted. Just 3 tracks ended up in the game - 2 ambiances, 1 boss fight track. My original plan was to have each boss use the same track, but change the instrumentation and poly rhythms based on their name (X-7, X-11, etc.). I'll give the audio an overall eventually. 

I created a little trailer with the boss track if you wanted to hear it again: https://www.youtube.com/watch?v=TgHSQrD-SWw

Once I have time, I'm thinking of creating a sequel (COEUS 2) which would branch into a more Metroid Prime style. 

Thanks for playing!