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Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

Hi! The game offers full self-voicing. If you press the V key, the game will read aloud all of the game's text, including menus, UI assets, et cetera. The game should be navigable with arrow keys , the enter key, and the spacebar. The game also has alt text that is only read if self-voicing is on, which describes background images, characters, and the expressions they are making. I am only one person, and I am trying to make the game as accessible as possible. Please let me know if I've missed something, or if something can be better.