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Thank you so much! I'm working on v3 right now and I'm trying to remedy some of the remaining gameplay issues. I unfortunately ended up with a lot of them after the jam because my original plan of making physics-based combat failed and I had to quickly rework it into something very different to meet the deadline. My v3 goals are to make the town buildings have an effect in battle, to replace the combat movement arrows with something more intuitive, add events at the town hall, give the game a proper sense of progression, and a better final objective to work towards. Very happy to hear that you're enjoying the characters, I hope to give them all a bit more screentime over the next couple of updates!