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The spritework is undeniably gorgeous, some genuine top-notch pixel art especially for a jam game, and the chiptunes were very nice. A very ambitious entry with lots of skill on display, even if it didn't get finished.

I gotta dock a few points for gameplay though; it's generally solid, but I had to restart multiple times after dying due to being unable to move backwards or turn around in the air, bumping into enemies as I was trying to attack them (especially the aerial ones), or getting leap-of-faith'd by the camera. Nue is also hard to aim and kinda useless :(

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I need to add a document somewhere explaining the controls, ran out of time to get that in the game but, you have access to an air dodge. It's V or LShift on keyboard, or triggers on controller. It's omnidirectional and you can use it to snap to platforms, and is invincible. Nue wasn't finished tho ;~;


Should also mention here that the control scheme on keyboard was wasd + mouse/space lshift, with arrow keys and zxcv as an alternate.

I knew about the airdodge, but couldn't make much use of it beyond occasionally adding a bit of correction to missed jumps