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I agreed.

I started the project last friday without any theme in mind. But at the current state it is a basic template for a metrodvania. The theme are arbitry, the 20XX is because of the post apocalypse city scape.

So about the fall the damage, I want to start the player without what you typically started in any platformer which is the fall damage. So the PC is weaker than most PC in other game. I guess it wasn’t a popular choice for a platformer.

So the level design is heavily based on fall damage mitigation. And the target is make the player felt the progression from dying of fall damage to be able to not care about it.

Yeah, the enemy is afterthought.

Also LDTK is the GOAT for level designing a metrodvania.

I like you critical view on this.