Quitting the game during a "You fell into a hole, now watch your progress reset"-cutscene causes the red screenflash when starting a new game and causes some unexpected behavior.
Just repro'd this. Great catch!! That's a nasty one. Won't get the fix into this next build coming hopefully today, but will definitely look into it for the next one!
I had a spring plot spawn in such a way that it would catapult you into a wall. Granted, one could steer away from the wall while flying up but then one would quickly find oneself above a nearby hole.
This is sort of intentional that the placement of certain plants affects their usefulness and your decision on whether to use it or not. Does it feel unfair?